![]() ![]() ![]() When you need lighting that requires a change in the direction of the light or the brightness and colour of the light when composing the scene. The light probe bake value can be stored in a text asset and can be called at runtime.īake information can be easily replaced if all hero scenes use light probes with the same structure. If the GI lighting effect (using a light probe) is different for each hero type in the character selection window, we need to use a light probe cell with the same structure. GI Static lighting setup guideline ( Light Probe GI for Hero ) ![]() If it is necessary to express a more dense shadow(More dark shadow) result for artistic expression, the artist can directly modify the density of the entire scene, the colour, and the density of the starting point of the shadow. When the intensity of the environmental light source is 1, the shadow density may be expressed brightly. Script component location: Component/ByteDance/Rendering/Global Light Manager URP Compare Results Custom Shadow Adjustment. Provides an interface to effectively control Global Properties inside the scene.Īrtists control scene effects from a single interface and can save their values as. ![]()
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